Mech Descriptions, working from the smallest mech up to the largest. FLEA ==== "Now here we see my personal favorite. The Flea. Looks tiny, doesn't it? Its speed means that it can catch pretty much any Mech on the planet and attach itself with ease. After that it's simply a case of self-destructing. Yes, this is a Kamikaze Mech, and possibly the most feared on the market. Many pilots are lost through this Mech as they eject as contact is made. From there it's simply luck as to whether they escape enemy territory. We use fanatics to pilot these - they come in handy..." Initiative: 2 Guns: N/A Hitpoints: 5 Chassis Level: C1 Weapon: Self Destruct Weight: 7 tons PANTHER ======= "Straight ahead you'll see the 'Panther'. Probably the fastest of our Mechs, it can literally run rings around the enemy. Unfortunately, it has a tendency to die fairly quickly - the lack of armor doesn't give it much chance against the larger Mechs. However, many of them working together can easily destroy any target, and the light weight means easier transportation. You'll see that it's armed with two armor piercing chain guns. They're lethal - if you hit a Mech right then it's more than easy to blow it to pieces." Initiative: 2 Guns: 2 Hitpoints: 20 Chassis Level: C1 Weapons: 2 Chainguns Weight: 12 tons STALKER ======= "We call this Mech the 'Stalker'. With a built in stealth generator, this Mech is undetectable unless the enemy has Advanced Radar technology. You'll see that it's armed with two light lasers, and although they don't seem that dangerous, they are. Especially when the enemy can't see you. We use this Mech to give our foes a nasty surprise. It seems to work!" Initiative: 1 Guns: 2 Hitpoints: 15 Chassis Level: C1 Weapon: 2 Light Lasers Weight: 12 tons IMMOBILIZER =========== "Over to your right is the Immobilizer. I think you can guess what it does. The design of Stasis Field Rockets came some years ago, and were duly erected upon a Mech. Weight limits the armament to only this weapon, but when combined with the Nemesis it is possible to steal enemy Mechs. Used alone it can only disable Mechs, but in battle this is as good as destruction." Initiative: 3 Guns: 1 Hitpoints: 45 Chassis Level: C2 Weapon: Stasis Field Rocket Launcher Weight: 35 tons ANNIHILATOR =========== "If you look to the left you will see what we call the 'Annihalator'. It's an average size Mech, which is capable of putting up a good fight against all other units. You'll see that it only has one weapon - a Plasma Gun that simply melts the enemy. Whatever you do, don't get too close to it - the heat's unbearable even after 30 minutes of cooling. The design greatly improves stasis field resistance, resulting in it becoming a very important Mech to our army. Without this Mech, many battles would have been easily lost." Guns: 1 Hitpoints: 45 Chassis Level: C3 Weapon: Plasma Gun Weight: 33 tons DREADNOUGHT =========== "Here we have the Dreadnought. It's a fierce looking Mech, armed with 4 armor piercing chain guns. This unit is the natural enemy of all light class Mechs. The Dreadnought was the first Mech that was programmed to feel hate. It despises all enemy units, and fights to the bitter end. In battle there have been rumors that it has turned on our own units in the heat of battle. This has, however, never been proven, and therefore we continue to issue its use." Initiative: 4 Guns: 4 Hitpoints: 55 Chassis Level: C3 Weapons: 4 Chainguns Weight: 43 tons NEMESIS ======= "This is the pride and joy of most factions. The Nemesis can steal enemy units, bringing them into our control. When used in conjunction with the Immobilizer or the Stasi Groundbreaker the enemy can be crippled as its prized Mechs are stolen. There is, however, a problem. The fact that this Mech has no armament means that it is extremely vulnerable to attack. Without proper support it is useless." Initiative: 5 Hitpoints: 125 Chassis Level: C4 Weight: 270 tons RAPTOR ====== "The Raptor. This is your basic large Mech, with very heavy armor, and weapons to make you smile from cheek to cheek. You'll find 2 medium lasers, along with a plasma cannon, resulting in the Raptor being a versatile Mech. The primary target is middle class Mechs. For the cost, it gives an incredible amount of firepower. Unfortunately, it has a very low stasis field resistance, meaning that with the correct technology the enemy can neutralize the Raptor threat." Initiative: 4 Guns: 3 Hitpoints: 160 Chassis Level: C3 Weapons: 2 Medium Lasers, 1 Plasma Gun Weight: 295 tons TORMENTOR ========= "Here you see one of the most powerful Mechs ever seen. The three heavy lasers, along with the rocket launcher, enable the destruction of multiple units at once. The carcass is titanium, it's gonna take a lot of heavy firepower to break this baby. To create it we've had to use the most advanced technology known, a heavily guarded secret. To protect these secrets, only our most trusted are allowed to sit inside. Maybe one day you'll be there." Initiative: 5 Guns: 4 Hitpoints: 225 Chassis Level: C4 Weapon: 3 Heavy Lasers, Rocket Launcher Weight: 325 tons DROP SHIPS ========== SHUTTLE ======= "Over there is the Shuttle. Years ago it was used as a flying warship, designed to win wars single handedly. Unfortunately, it was found to be unstable and sluggish, destroying itself before others had the chance. Fortunately, the size proved perfect for transportation: rip the guns off, add a few landing features, and there you have it - a drop ship. It can carry 50 units, decreasing transportation time out of the country dramatically. This thing wins wars - when you're low on time it works wonders." Travel time decrease: 30% outside country, 15% within own country Hitpoints: 100 Chassis Level: C3 CARRION ======= "This is the Carrion. In case you have not guessed, it's an advanced version of the Shuttle. It can transport 250 units at a time; unloading them all within the blink of an eye. Inside are nuclear propelled engines, and it's cylindrical shape increases the speed. The pace that it can transport ships makes it the ultimate in Mech transport." Travel time decrease: 50% outside country, 15% within own country Hitpoints: 100 Chassis Level: C4 This is one hell of a big one in comparison to the others. A scale might want to be used, with a minimech in the bottom corner of the green mesh design. :)