dropship by dun_Starscaper Proof-of-Concept script for player-carrying dropship. See http://community.sierra.com/cgi-bin/WebX.fcgi?14@238.heu8aArZHWJ^1@.ee82df6 for explanation. If you want to copy this, make sure all spaceports and the fake dropship (the room where the players stay) are in the same orientation. Otherwise it will look very screwed up when the player boards and disembarks. There are still some minor bugs with the dropship. For one, the engine is too loud inside the dropship. There is not a smooth transition from the barely audible noise that you hear in the base airlock. (Can't hear it? Turn your speakers up). Also, smooth motion is difficult between the various platforms. The Bravo-to-Alpha flight path also should be modified so that the dropship lands facing due east. Currently, the curve is too near the base. If it is made tighter, the dropship will not make the curve and will circle around indefinitely. Also, the dropship interior could stand to look more dropshiplike, couldn't it?