Campaign map pack readme - Full credit for this pack goes to Dolf Kooz. Orogogus merely did the grunt labor. These files allow server operators and map makers to create maps based on Starsiege's Cybrid and Human single player campaigns without forcing clients to copy the .ted.vol files on their own computers. That is, anyone can jump into the game and play on these maps, as long as they didn't delete their campaign folder. Contents: 1 CampaignMaps Readme.txt -- this file 1 repath.cs -- this file goes into your main Starsiege folder 1 Server_Campaign.cs -- a dedicated server file that (rapidly) cycles through all the maps. Also lists the campaign files corresponding to each map in this pack 1 serverlog.txt -- a marginally useful scripting toy that logs player IPs, join times and total time in server. To disable this server logging, delete the Player::OnAdd, Player::OnLeave and OnMissionStart functions from Server_Campaign.cs. (Note: If you want to keep this functionality in a map, make sure you copy these functions into the map's .cs file). 43 .cs files and 43 .mis files -- these files go into your Starsiege/Multiplayer folder. Notes: All the map files were renamed. Normal campaign maps were renamed with a "C" in front of their name, a three letter description of the terrain set, and a number. Cinematic maps were renamed the same way, except with a "CIN" in front of of their name. All the .cs files are blank. This (along with other factors) makes them unsuitable for a deathmatch or any other kind of game. Maps using the Luna terrain set would not load on my computer, crashing the mission editor. Three campaign maps (Cybrid missions CB1, CB3 and CB4) and one cinematic map (Cybrid CIN_CC) are omitted as a result. The map files have been edited to remove all AI units, turrets, path markers, and sometimes more. These objects (or at least the AI units) slow down multiplayer games exponentially, and often cause the server to fail at load time. The maps all have only one drop point, for obvious reasons. This, more than anything else, makes them useless for actual gaming. As a consequence, this pack is useful mainly for map makers who want to create maps based on the campaign terrains without forcing client players to change their own setup, and it is hoped that 43 new maps will be a welcome addition in regard. For instructions detailing how these maps were converted, see http://home.san.rr.com/orogogus/scriptlets.html#CampaignMis. Again, credit for this pack should go to Dolf Kooz, unless it doesn't work, in which case you can blame Orogogus.