// FILENAME: DM_IceHole.cs // AUTHORS: [OF] Pincushion // VERSION: 1.0 // DATE: 1/29/00 // DESCRIPTION: // This map may serve for either DM or TDM with up to 4 teams, but it // was designed primarily for 2-team TDM (Red vs Blue or Yellow vs Purple) with // many players. The topography is wavy and sprinkled with a reasonable amount // of indestructible cover. This should provide a slight natural handicap for // seeking weapons and tanks. // Each base is defended by two turrets. The Blaster turrets will attack // enemies approaching within 300m. Their guns can be blown off, but not too // easily. The Missle turrets attack at 450m. Both types will defend // themselves out to their maximum range. Red base has only a Missle turret - // it has no pad generators to protect. To disable the turrets use the editor // and set the "Activation distance" of each one to 0. // Using a trick discovered by Dolf Kooz and popularized by Orogogus this // map uses the single-player terrain "campaign/Cybrid (Advanced)/CC1.ted.vol". //------------------------------------------------------------------------------