What's New 6/29/01 - Lobby calculates difficulty as an average instead of a product now - Lots of bugfixes, from the previously untested 6/28/01 and 6/27/01 updates - Added a scannable "Richest Mercs" monument in the lobby - Added seven new vehicles by Ground Pounder - MIConfigCosts: Added new table by Kayosoni 6/28/01 - Seek and Destroy: players' spawn points are now in a different area on the map every time the mission starts - Seek and Destroy: number of AIs parameter properly implemented - Seek and Destroy: TACCOM status reports will cycle through all available targets with multiple keypresses - Seek and Destroy: TACCOM status reports only broadcast to the intended player, instead of everyone in the server - MercsIncAIList: frequency tables drawn up, appropriate functions written - MercsIncUnitList: frequency tables drawn up, appropriate functions written 6/27/01 - Moved the Seek and Destroy script into a standard library file - Created a list of AI profiles, MercsIncAIList - Players can no longer kill each other in the lobby - Status report in the lobby now reports your account status - Added new Shepherd, Executioner and Adjudicator configs by Kayosoni (14 in all) - Added 2 class-10 Platinum Guard Executioner (computer version) configs, both overweight