What's New 7/12/01 - Seek and Destroy: $MIminDistance and $MImaxDistance weren't really working before - MI_Pluto_1a_SandD: Bumped up min and max distances to 2000 and 3000 7/11/01 v0.2.2 - Added a Pluto lobby and Search and Destroy map, set to go through the entire range of Seek and Destroy mission difficulties 7/10/01 - Expanded MIConfigCosts.cs and MIPlayerClone.cs to accept some a wider list of vehicles and weapons - Transport and bounty percents are now randomFloats, which means that they can be fractions of a percent - When a mission is launched, all other missions in the mission list have a 20% chance of disappearing and being replaced 7/9/01 - Threw out the old skewed-number generator, now using a straight die-rolling formula for mission payouts - Money rankings correctly calculate drone costs into the players' net worths - Can no longer buy drones that cost more money than you have in your account (oops) - Can no longer buy drones if Drones R Us doesn't have one selected 7/9/01 (updated v0.2.1) - Renamed the files used by MIPlayerClone.cs to avoid conflicts with a non-MercsInc player cloning script - Fixed a problem in MercsIncUnitList.cs that was crashing the missions - Fixed drone deaths some more 7/8/01 v0.2.1 - Seek and Destroy: Fixed drone deaths - Mars lobby: Now initializes the current lobby correctly (fixes problems w/lobby transport) - Added 9 new configs and a revised vehicle list by K'vancetre - Made the showroom model at Drones R Us radar invisible 7/7/01 v0.2 - Moved most of the lobby functions into MercsInc_LobbyStdLib.cs - Players can now create a squad of AI drones 7/1/01 - Closed loophole that let players log into a mission after someone quits - Made the MI_Earth_2_SandD.cs series of missions more random in the mission template - AIs now spawn into new groups, under MissionCleanup/BattleGroup1, 2, etc. Of interest mainly to the scripters - AI battlegroups now take up a delta formation when spawned 6/30/01 v0.1.0 - Lobby script altered to allow multiple lobbies - New lobby added: Beta Outpost on Terra - New map added: Terra, Beta Sector, Seek and Destroy (DM_Terran_Conquest) - New file: MercsIncLobbyList.cs, lists all available lobbies - New keyboard command added, Mercs::abortmission, allowing players to abort a mission - Mercs::abortmission implemented in the Seek and Destroy standard library - Bumped up (down, actually) the firing rates on the AI pilot profiles - Fixed a loophole that allowed dead players to log in again 6/29/01 - Lobby calculates difficulty as an average instead of a product now - Lots of bugfixes, from the previously untested 6/28/01 and 6/27/01 updates - Added a scannable "Richest Mercs" monument in the lobby - Added seven new vehicles by Ground Pounder - MIConfigCosts: Added new table by Kayosoni 6/28/01 - Seek and Destroy: players' spawn points are now in a different area on the map every time the mission starts - Seek and Destroy: number of AIs parameter properly implemented - Seek and Destroy: TACCOM status reports will cycle through all available targets with multiple keypresses - Seek and Destroy: TACCOM status reports only broadcast to the intended player, instead of everyone in the server - MercsIncAIList: frequency tables drawn up, appropriate functions written - MercsIncUnitList: frequency tables drawn up, appropriate functions written 6/27/01 - Moved the Seek and Destroy script into a standard library file - Created a list of AI profiles, MercsIncAIList - Players can no longer kill each other in the lobby - Status report in the lobby now reports your account status - Added new Shepherd, Executioner and Adjudicator configs by Kayosoni (14 in all) - Added 2 class-10 Platinum Guard Executioner (computer version) configs, both overweight