Babuld Version 1.01 Usage1: babuild FIL0.BMP ... FILEn.BMP OUTFILE.PBA Usage2: babuild @FILE.RSP OUTFILE.PBA 1: The last argument specifies the filename of the bitmap array file that will be constructed from the bitmaps specified by the prior arguments. E.g. babuild x.bmp y.bmp z.bmp w.pba Concatenates bitmaps from the files x.bmp, y.bmp and z.bmp into a bitmap array, which is written to w.pba. Wildcards are accepted for BMP filenames. 2: The argument preceded by @ specifies a response file, from which bitmap names will be loaded. It is assumed that each bitmap name is separated by whitespace, though not necessarily CRs. Wildcards are accepted. E.g. file.rsp contains: file*.bmp other.bmp new.bmp Images should be 8-bit RGB bitmaps labeled numerically, preferably with a leading zero. Use the palette provided in the sample images. Run MakePBA.bat from the command prompt or modify its parameters with a text editor and double-click it. See BaBuild.txt for more details. ex. 'MakePBA.bat retical' OR ex. 'BaBuild retical*.bmp retical.pba' Will make a PBA file named retical.pba using the numbered bmps with the prefix 'retical'. You may check your output file using pbaedit.exe. Note: BaBuild can handle sub-directories, but not when wildcards are involved. In such a case you would have to list each directory and bitmap in the parameters individually.