In this attachment are 2 files. *BoostXstdlib.cs *flyer.cs Place the BoostXstdlib.cs file into your Starsiege main directory. Place the flyer.cs file into your keymaps folder. (overwrite your exsisting one) To enable BoostX, type into the console: exec(boostxstdlib); CONTROLS: Ignition: Control+Q Land: Control+E Land on a exsisting marker: Control+A Land on a exsisiting secondary marker: Control+D *For Map Makers* In order to land on an exsisting markers, you must place a path marker in the game with the editor. If you do not know how to map, do not try to place these markers in. Just use the standard controls for Ignition and the Landing. You must make sure the path marker's names are the same as in the boostxstdlib.cs file. bindCommand(keyboard0, make, control, "q", TO, "remoteEval(2048, ignitionswitch);"); bindCommand(keyboard0, break, control, "q", TO, "remoteEval(2048, cancelswitch);"); bindCommand(keyboard0, make, control, "e", TO, "remoteEval(2048, landswitch);"); bindCommand(keyboard0, make, control, "a", TO, "remoteEval(2048, landpadswitch);"); bindCommand(keyboard0, make, control, "d", TO, "remoteEval(2048, landpad2switch);");