/////////////////////////////////////////////////////////////////////////////// //NOTE TO TRANSLATORS. The following are idiomatic expressions and should not be translated //literally. Please do your best to create amusing "death messages" that will entertain the //people of your homeland. // //The death messages insert the handles of the person who died and the handle of the //person who killed them automatically in the death message which is displayed. // //There are three sections. The first, "generic", is used when a player kills him or //herself. This message will be used for all random, accidental deaths (explosion, //falling, perhaps others). // //The other two sections are used in cases where one player has killed another. //The second section, "active", places the handle (name) of the KILLER first, then //the handle (name) of the player who DIED second. // //The third section, "passive", places the handle (name) of the player who DIED //first, then the handle (name) of the KILLER second. // //The %s is where the player handles (names) are inserted into the string. //A player handle string (%s) does not have to be the first word in the message. /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // Death descriptions /////////////////////////////////////////////////////////////////////////////// // generic: player killed accidentally $deathMessage::genericCount = 3; $deathMessage::generic0 = "%s had an accident."; $deathMessage::generic1 = "%s gave up."; $deathMessage::generic2 = "%s is fail!"; // active: player kills player $deathMessage::activeCount = 20; $deathMessage::active0 = "%s showed %s how its done."; $deathMessage::active1 = "%s donated %s's body to big dick Leon."; $deathMessage::active2 = "%s introduced %s to God."; $deathMessage::active3 = "%s spanked %s in front of everyone."; $deathMessage::active4 = "%s abused %s."; $deathMessage::active5 = "%s invites %s's insides to explore the outside."; $deathMessage::active6 = "%s farmed %s for points."; $deathMessage::active7 = "%s ruined %s."; $deathMessage::active8 = "%s got a footshot on %s."; $deathMessage::active9 = "%s makes a splattered mess of %s."; $deathMessage::active10 = "%s tapped %s's tenderness."; $deathMessage::active11 = "%s didnt go easy on %s."; $deathMessage::active12 = "%s raped, pillaged, and savaged %s."; $deathMessage::active13 = "%s wipes his ass with %s."; $deathMessage::active14 = "%s put %s out of his misery."; $deathMessage::active15 = "%s made %s shutup."; $deathMessage::active16 = "%s made %s look like a noob."; $deathMessage::active17 = "%s owns %s."; $deathMessage::active18 = "%s punked out %s."; $deathMessage::active19 = "%s trolled %s hard."; // passive: player killed by player $deathMessage::passiveCount = 20; $deathMessage::passive0 = "%s is chewed up and shit out by %s."; $deathMessage::passive1 = "%s is womped on by %s."; $deathMessage::passive2 = "%s got on %s's last nerve."; $deathMessage::passive3 = "%s took one to many hits from %s."; $deathMessage::passive4 = "%s tried to run away from %s."; $deathMessage::passive5 = "%s is another buried body in %s's yard."; $deathMessage::passive6 = "%s got cheap shotted by %s."; $deathMessage::passive7 = "%s got knocked the FUCK out by %s."; $deathMessage::passive8 = "%s has to respawn after fighting %s."; $deathMessage::passive9 = "%s's online life is ended by %s."; $deathMessage::passive10 = "%s's personal space is violated by %s."; $deathMessage::passive11 = "%s is humbled by %s, haha."; $deathMessage::passive12 = "%s makes an unsuccessful gay pass at %s."; $deathMessage::passive13 = "%s is just another point on the scoreboard for %s."; $deathMessage::passive14 = "%s is in put in the hospital after facing %s."; $deathMessage::passive15 = "%s got a beat down in the prime of life by %s."; $deathMessage::passive16 = "%s never had a chance going up against %s."; $deathMessage::passive17 = "%s's scap popped when fighting %s."; $deathMessage::passive18 = "%s lagged out and lost to %s."; $deathMessage::passive19 = "%s is annihilated by a very lucky shot from %s.";