Super Powio - August 6, 2004 1:40 am Inspired by KineticPoet's terrain exporter for Tribes, I've scripted a terrain exporter of my own for Starsiege. The exporter is designed so that the user can export a 16-bit grayscale image of the terrain's height map so that it can be used in games such as Unreal, Tribes 2, and of course, the upcoming Tribes: Vengeance (scale is still an issue, as obviously the terrain in these other games won't have the same dimensions as the terrain in Starsiege). The package includes the script file, an executable, and of course instructions. The executable is the same one used for the Tribes exporter, therefore I have given credit where it is due and included the source code as well. You can download the package direction from [url=http://sunandshadows.com/staticscreen/downloads/scripts/StarsiegeTerrainExporter.zip]here[/url], or you can grab it from the [url=http://sunandshadows.com/ipw-web/portal/cms/downloads-cat6.html]downloads[/url] section. Sentinal - August 23, 2004 10:38 am Beware.....exporting a terrain heightmap can take hours. If SS appears to freeze for a few hours, it is probably still running the script. Also, higher resolution exports can take much longer. I exported a 1024x1024 heightmap in about 2.5 hours. In any case, it is probably not necessary to export anything greater than 256x256 resolution (I believe 256x256 only takes about 20 minutes or so). Super Powio - August 23, 2004 10:47 pm Exporting a 256x256 image takes about 3 minutes on a 3.0 GHz P4. And you could always just use the tip I provided in the instructions for a high-res, smoothened, and perfectly accurate export. Supwer Powio - January 2, 2006 12:21 pm Don't know how many people know this but TerrainExporter.cs received a minor update a while ago. It fixes a bug with exporting a different section of the terrain other than the default. It doesn't say it's been updated in the main download error but the file's uploaded, so you should get it anyway.